Through our maintenance update on May 21, 2025, we made the following changes.
New Features
・ Added a new stage; U.S.J. Ver. 03, an upgrade of U.S.J. Ver. 02.
*Maps have a total rotation of five hours, with two hours for Chaos City, two hours for U.S.J. Ver. 03, and 1 hour for U.A. Island Ver. 02.
* The Tutorial, Training, and Custom Match modes are not eligible for map switching.
・ Added sound effects when leveling up Tuning Slots
・ Added sound effects when unlocking Tuning Slots
・ Added a survival time adjustment during matchmaking
└ The strength of your opponents will slightly vary based on your average survival time in your last five matches
・ Added a Team Battle adjustment during matchmaking
└ When performing a Team Battle via invites or Team ID search, you will face slightly stronger opponents in matchmaking
└ The strength of opponents will vary depending on whether two or three players were invited to your Team Battle
・ Added compensation when an ally disconnects or idles
└ Waived Entry Cost remains
└ Increased drop rate of Character Data and Character Data Exchange Tickets
・ Added a Bonus for defeating a Full Team Member
*A pre-formed team of three invited players is considered a “Full Team”
*Bonus Rank Points will be awarded under the following conditions:
└ You K.O. a member from a Full Team
└ You assist a K.O. for a member from a Full Team
└ Your teammate K.O.s a member from a Full Team
*Only applies in Ranked Matches
・ Added a Bonus for Defeating Higher Ranked Players
└ When you K.O. a player ranked above you, you earn bonus Rank Points based on the Rank difference
*Only applies in Ranked Matches
System Adjustments
・ Adjusted the UI design and mechanics for displaying attack direction
・ Actions will now be interrupted if your character moves too far from the target
└ Rescuing/Threatening civilians
└ Rescuing teammates
└ Unlocking Item Boxes
・ You now retain all Quirk Skill Levels upon revival
・ Increased the time from the start of the final Phase to when the zone begins shrinking
・ Increased the time from when shrinking starts to when it ends during the final Phase
・ Changed Weekly Mission reset time from Sundays 9:00 PM (PST) to Tuesdays 1:00 PM (PST)
・ You can now check the number of compensation items required when assigning character data to Tuning Slots
・ Server Lobby matchmaking has been adjusted to better match players of similar strength
・ You can no longer proceed to the results screen after being K.O.’d until one of the following conditions is met:
└ 60 seconds pass after your K.O. without anyone picking up your badge
└ 60 seconds pass after an ally picks up your badge
*This restriction does not apply if enough time has passed since the match began
・ Revised rules for costumes with boost effects
└ Newly added costumes will now always have boost effects in two events
└ If a costume is added during an ongoing event, its boost effects will begin with the next event.
*The next event may occur in a different season.
・ Costumes earned as Rank or License rewards during a season will now receive boost effects in all events of that season.
Bug Fixes
Itsuka Kendo
・ Quirk Skill β [Big Fist Shield]
└ Fixed a bug where some attacks couldn’t be blocked and caused damage.
Denki Kaminari (Lightning)
・ Quirk Skill γ [Lightning Way]
└ Fixed a bug where the second and subsequent charges wouldn’t face the correct direction at high FPS.
└ Fixed a bug where the skill could chase enemies through walls
Hitoshi Shinso
・ Quirk Skill α [Binding Cloth: Crushing Strike]
└ Fixed a bug where captured enemies could not be slammed on the ground.
└ Fixed a bug where slam distance would sometimes be too short.
・ Special Tuning Skill [High-Speed Replenishment] and [Speedy Civilian Rescue]
└ Fixed a bug where effects could continue even after expiring.
・ Fixed a bug where some skill ammunition would deplete too slowly under low FPS.
└ Ochaco Uraraka (Zero Satellites) Quirk Skill β [Zero Satellites]
└ Nejire Hado Quirk Skill β (Spiraling Surge)
└ Mirio Togata Special Action (Permeation)
Character Adjustments
Denki Kaminari
・ Special Action [Electrification]
└ Electrified state no longer ends when grabbed.
Eijiro Kirishima
・ Special Action [Hardening]
└ Hardened state now persists when reacting to damage.
Shota Aizawa
・ Special Action [Erasure]
└ Now affects enemies in Permeation state.
Mirio Togata
・Special Action [Permeation]
└ Reduced duration of Permeation.
└ Reduced Gauge cost when moving near allies.
Momo Yaoyorozu
・ Quirk Skill γ [Create: Bullet Rain]
└ Increased durability of the created weapon.
Dabi (Crazy Torch)
・ Quirk Skill β Scorching Admonition
└ Delayed the timing when flinch immunity activates after being hit.
Mr. Compress
・ Quirk Skill β Sleight of Hand
└ Increased damage of reflected projectiles.
└ Increased movement speed while using the skill.
Shoto Todoroki
・ Quirk Skill β [Heaven-Piercing Ice Wall]
└ Reduced activation time.
└ Reduced recovery time after activation.
└ Increased falling speed while airborne.
・ Quirk Skill γ Ice Stalagmite
└ Increased range.
└ Reduced time before moving after triggering follow-up skill.
└ Increased movement distance of the follow-up skill.
Endeavor
・ Melee Attack
└ Now advanced slightly during aerial melee attacks
Denki Kaminari (Lightning)
・ Quirk Skill α [Lock-On Elect]
└ Normal shorts can now hit the same enemy multiple times.
└ Reduced lock-on charge time while aiming.
・ Quirk Skill β [Tracking Bolt]
└ Reduced delay between detection and homing.
└ No longer breaks after detecting a target.
└ Reduced damage.
Kurogiri
・ Quirk Skill α [Dark Master]
└ Increased direct hit damage.
└ Reduced damage of lingering mist at impact point.
・ Quirk Skill γ [Shadow Haunt]
└ Now supports gyro controls when controlling mist viewpoint.
We hope you continue enjoying MY HERO ULTRA RUMBLE.
